Health Vial
sketchfab
I was introduced to baking through this intricate project brief. We were initially presented with concept art used for Sokolov's Elixir, health vials featured in Dishonored. Our team created a low poly model based on the provided artwork and then used Maya and xNormal to bake multiple maps, including a normal map and an ambient occlusion map from a high poly version. The finished model also includes a roughness map, a metallic map applied over the diffuse map, totaling five distinctive layers.
Download Model from sketchfab
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