Health Pick Up V1

Health Pick Up V1

sketchfab

I'm working on a prototype healing item for our game project, and I wanted to experiment with some unique visual effects. I used John Chen's vfxforge Holo Shader to give it an otherworldly feel, combining different noise patterns to create a grainy hologram texture that catches the eye. To really make it pop, I created custom Perlin noise maps from scratch, replacing the default ones that came with the shader, which wouldn't transfer over smoothly from Maya's environment.

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