HeadQuarters - RTS

HeadQuarters - RTS

sketchfab

A battle-hardened game icon born from the chaos of Mad Max's post-apocalyptic world. I sculpted this rugged warrior using Blender's precision and Krita's vibrant colors, infusing every detail with a gritty realism that screams intensity. As a key component in an RTS project, I focused on crafting a front-line fighter that exudes raw power and unyielding determination – the backside, while important for game mechanics, remains a utilitarian afterthought, unseen by the player's gaze but still crucial to the overall strategy.

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