
Headboard white 90cm PRINCETON houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 14 then transformed into every other 3D format available. Native format is .skp, 3dsmax scene is 3ds Max 2016 version rendered using Vray 3.00 Catalogue 2014 Beautiful and clever at the same time, this headboard measures 90 cm tall. Perfectly suited for your teen's bedroom, this white headboard has four storage niches on each side to keep books and other small objects safely stored. Made with high-quality wood materials and wall-mount ready (rigging system included), fill this world with vibrant bed linen, specifically the Princeton collection at 140x200 size. Size in cm: H 110 x W 100 x D 25 Weight: 0.10 Kg \nRef. 143280 price $229.90 \nPolygons: 14812 \n\nTextures can be found inside .skp file \n\nHow to extract textures from .skp file? \n\nIf you have any of the following software, it is extremely easy. Follow the guidelines provided below: \n\nSketchup (completely free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (a trial version will do)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max \n\nWhen .skp file is imported to 3ds Max, it stores texture files in the 3dsMax scene assets images folder. You can also find them there. Alternatively, you can export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (trial version available)\n\nImport .skp file to Rhinoceros 3D then open up the material editor. In panels select material that has texture on it, and in the text section click three dot button. You can now see all textures; they will be located in AppData/Local/Temp/embedded_files folder. \n\nFeel free to copy and paste these textures to any location of your choice
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