Headboard NATURALISTE houses the world 3D model

Headboard NATURALISTE houses the world 3D model

cgtrader

This 3D model was initially developed using SketchUp 13 before being converted into various 3D formats; its native format is .skp. To create a Max 2016 scene, it was rendered with Vray 3.00. The headboard is made of natural mango wood from the Wood Naturalist collection and can be placed behind your bed or mounted on the wall using the provided rigging system. With molded cornices and finials, this wooden headboard fits a sleeping area of 160cm x 190cm and weighs approximately 46kg. A simpler yet elegant alternative for a sleeping area of 140cm x 190cm is also available (Ref: 131091). The price of this headboard is €389, and it has 194 polygons. Textures can be extracted from the .skp file using various software such as SketchUp, C4D, 3ds Max, or Rhinoceros 3D (free trials available). For SketchUp users, simply export the image in your preferred format under File/Export/2D Graphic - drop-down option. Another method is to go to File -> Export -> 3D Model and export as a COLLADA file (*.dae), ensuring Export Texture Maps is checked. The textures will be found in the exported file location within a folder with the exported file name. For C4D users, importing the .skp file automatically generates a folder with textures next to the file. In 3ds Max, textures are stored in the ..3dsMaxsceneassetsimages directory when importing the .skp file. Rhinoceros 3D users can access the textures through the Material Editor and the Textures section within the selected material's name. The textures will be located in the ..AppDataLocalTempembedded_files directory, but they can also be copied to any preferred folder.

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