
Headboard GOA houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software before being converted to all other popular 3D formats. Native file format is .skp. 3ds Max scene is 2016 version, rendered with Vray 3.00 Ref: 146826 Dimensions (in): H 35.43 x W 68.9 x D 11.81 Weight: 160 lbs Create a unique bed experience with an original headboard! Built for a king-size bed, this headboard accommodates two hidden storage compartments on each side. Secure your belongings discreetly! Aesthetics include two concealed shelves. Our recommendation is to leave enough space beside your bed for the sliding storage. This product belongs to the Goa collection. Modern lines and a stylish wenge finish give this piece a sleek, contemporary look perfect for an interior design. The furniture in the Goa range features solid acacia wood, with the exception of the dresser and bookshelf, which are made from mango wood, like the Bengali collection. A smooth, gloss-painted finish is both visually appealing and easy to maintain. Ref: 146826, Price: $669.90 Textures can be located within the .skp file. How do I extract textures from a .skp file? If you have one of the following software applications installed, extracting textures becomes straightforward: Sketchup (free) Simply export your chosen 2D image using File/Export/2d Graphic - Drop-down Option. Alternatively: Open File -> Export -> 3D Model and select COLLADA File (*.dae) format. Make sure to check the box next to 'Export Texture Maps.' Once exported, navigate to the file location and find a folder containing all texture files. C4D (A trial version will suffice) Upon importing .skp into C4D, it automatically generates a separate folder for textures beside the original .skp file. 3ds Max After importing your .skp model into 3ds Max, look in ..\3dsMaxsceneassetsimages to find texture files. You can also export fbx with 'Embed Media' checked in the export dialog window. This action creates a new folder containing textures beside your exported fbx file. Rhinoceros 3D (A trial version will be enough) Open an .skp file within Rhinoceros 3D and go to Panels->Material Editor. Choose any material featuring texture on it. Click the texture name in the Textures section and a folder path containing textures will appear: ..AppDataLocalTempembedded_files.
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