Headboard cover 140cm child Rock houses the world 3D model

Headboard cover 140cm child Rock houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into various other formats. Its native format is .skp, while a 3dsmax scene is based on 3ds Max 2016 version, rendered using Vray 3.00 and catalogue 2014. Reimagine your headboard design with the sleek gray cover Rock. An electric guitar imbued with funk gaits, a punk-inspired lettering style, all set against a gray background that will seamlessly fit any interior. This headboard cover brings to life a dynamic decoration that moves. It's perfect for pairing with the Dream headboard 140cm. Take in the big picture and see the full scope of the Rock collection: the purple and anthracite gray poufs and skull cushion. Details are as follows: Size (cm) - L 140, Weight: 0.80 Kg\nRef: 135510 Price €69\nPolygons: 39 The textures can be found in the .skp file. How to extract textures from the .skp file? If you have one of the following software programs, it's a breeze. Follow these easy guidelines: Sketchup (Free) Simply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location, where you'll find a folder with the exported file name containing all of the textures. C4D (Trial version will suffice) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can find textures there as well. Additionally, you can export an fbx file with embed media option selected (in export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial version will suffice) Import .skp file into Rhinoceros 3D and open material editor. Select any material that has texture on it, click on the texture name in the Textures section, then click on the three dot button. You'll now see all the textures; they should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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