Headboard CHESTERFIELD houses the world 3D model

Headboard CHESTERFIELD houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software, after which it was converted to multiple other 3D formats. Its native format is .skp, while 3dsmax scene uses 3ds Max 2016 and renders with Vray 3.00. Sweet dreams protected by a padded headboard, CHESTERFIELD-style, feature linen fabric that adds a touch of chic decor to any room. It easily adapts to double beds for a refined and warm atmosphere, regardless of the room's color scheme. Add a decorative touch with this stylish headboard measuring 160 cm in length, available in chocolate or smaller versions with a 140 cm headboard also in chocolate. Size: H 122 x W 162 x D 9, weight: 17 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/tete-de-lit-chesterfield-110697.htm Ref. 110697, Price: €199.00 Polygons: 6 Textures can be found within the .skp file How to extract textures from .skp file? If you have any of these software applications, it is simple. Follow these guidelines provided: Sketchup (Free) Just export the image as your preferred 2D file under File/Export/2d Graphic - drop down option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Locate the exported file. In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find these there as well. You may also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures along with the fbx file Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D, open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name in the Textures section and click on the three dot button. You can now see all the textures; it should be in ..AppDataLocalTempembedded_files directory Feel free to copy and paste these textures into any folder you like.

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