Headboard 90 CHAMPIONSHIP houses the world 3D model

Headboard 90 CHAMPIONSHIP houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later transformed into multiple other 3D formats. Its native format is .skp, while the 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00. Catalogue 2014 With its ears, armrests, and night blue fabric, headboard measures 90 cm high. It's perfect for all small sports rooms where sweet dreams come easily. A US-style look that fits well in modern room decorations. For a complete set, this headboard is designed to match the bedside table and CHAMPIONSHIP child office. This product is part of the range Championship: Let's shine some light on your children's lives with this sporty collection inspired by baseball. This simple, space-saving furniture comes equipped with practical lockers, drawers, and closets. Made from pine and MDF panels, it seamlessly integrates into a teen's room. To add shine and ease of maintenance, a layer of varnish was applied to the profile. Size (cm): H 107 x W 127 x D 55 Weight: 34 kg\nRef: 111609 Price: € 299\nPolygons: 618\n\nYou can find textures in the .skp file\n\nTo extract textures from a .skp file, you have several options if you own specific software. Here's how to do it:\n\nIf you use Sketchup (Free), just export your desired image under File/Export/2d Graphic - drop down option.\n\nAnother way: Export as a COLLADA File (*.dae) and ensure that 'Export Texture Maps' is checked. Then go to the exported file location, where you'll find all textures in a folder named after the exported file.\n\nWith C4D (Trial version is sufficient), simply import the .skp file and it will generate a textures folder next to the .skp file automatically.\n\nIn 3ds Max, textures are stored in ..3dsMaxsceneassetsimages. You can find them there or export an fbx file with the embed media option selected to automatically create a texture folder.\n\nRhinoceros 3D (Trial version is enough) makes it easy too: import .skp into Rhinoceros 3D, then open material editor and select any material that includes textures. Click on the texture name and click three dots, where you can find all textures in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures anywhere for easy use.

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