Headboard 160 MONTAIGNE houses the world 3D model

Headboard 160 MONTAIGNE houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and then transformed into multiple 3D formats. Native format is .skp, while a 3ds Max scene is created with 3ds Max 2016 and rendered with Vray 3.00. Dimensions: H 130 x W 173 x PR 7, weighing 23 Kg. Designed in fully functional mango wood, this headboard creates a warm and elegant ambiance for your bedroom. Engineered to complement a bed measuring 160cm, this wooden headboard perfectly complements classic decor. The deco detail features its stunning curves. Our advice is to combine multiple plaids with fur elements to achieve a cocooning atmosphere. In the same style, explore our Headboard 160 PERSIENNES product. This product is part of our Montaigne collection. Characterized by elegant and refined design, each piece within this range features solid mango wood construction. Slightly limed by hand for added character, these items retain a natural look. Turbulent lines, curved legs, sculpted cornices, and slate gray details reveal the authentic craftsmanship that defines this range. Brass hardware in an aged finish provides subtle contrast to the refined lines of this collection. Ref: 147215, Price: €399.90 Polygons: 14,076 Textures can be located within the .skp file. For users with any of the following software, extracting textures is a breeze: 1. Sketchup (Free): Export the image as your choice of 2D file under File/Export/2d Graphic - drop-down option. 2. Another method: Export a COLLADA file from Sketchup under File -> Export -> 3D Model, selecting Options to ensure texture maps are exported. The textures will be stored within a folder next to the exported .dae file. You can find them by going to the export location and navigating into the folder with the same name as the exported file. 3. C4D (Trial version sufficient): Upon importing the .skp file, C4D automatically generates a folder containing textures alongside your .skp file. These are located next to the original import in C4D. 4. 3ds Max: When the .skp file is imported into 3ds Max, it stores texture files within ..3dsMaxsceneassetsimages. You can access them by navigating through this directory. To save time, you can export an fbx file with the embed media option selected, resulting in a folder of textures being generated alongside your fbx file. 5. Rhinoceros 3D (Trial version enough): By importing the .skp file into Rhinoceros 3D and opening the material editor under Panels->Material Editor, select any material featuring a texture and click on its name within Textures. This opens all the textures in your default media viewer. To locate these textures, you can find them in ..AppDataLocalTemp/embedded_files directory. Feel free to copy or paste them to any preferred location.

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