
Headboard 160 JOSEPHINE stripe houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 before being converted into other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 3ds Max 2016 and Vray 3.00 for rendering. Are you ready to create an intimate and romantic bedroom? Experience the elegance of Josephine headboard. Adaptable to adult beds, this striped fabric headboard paired with white solid pine seduces with its harmonious lines. The Josephine headboard measuring 160 cm fits perfectly with bedside tables and white dressers. This product is part of the Josephine range: a feminine, romantic interior collection featuring dressing table, dresser, hosier, all in a crisp white finish to match easily... The matte finish allows the subtle roughness of the wood (paulownia and MDF) to appear. The edges have been slightly sanded where glimpses of wood color bring authenticity to this furniture. Soft, curved lines and intricately hand-sculpted patterns bring softness and a romantic touch. Size (cm): H 120 x W 175 x D 10 Weight: 25 kg Ref: 116018 Price: $349 Polygons: 449 Textures can be found in the .skp file To extract these textures, simply follow these guidelines if you have the following software installed... Follow these steps with one of the software options below: Sketchup (Free) Just export an image as your preferred 2D format under File/Export/2D Graphic - dropdown option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae). Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location, and within this directory, there should be a folder containing all textures... C4D (Trial version sufficient) Importing .skp file to C4D generates a texture folder automatically next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, texture files are stored in ..3dsMax/scene/assets/images. You can find these textures there as well... Alternatively, export fbx with embed media option selected (in export dialog window), which automatically generates a texture folder together with the exported fbx file... Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material with textures applied, then click on the three dot button in the Texture name section. Now you should be able to see all available textures... these are stored within the ..AppData/Local/Temp/embedded_files directory Copy and paste them anywhere for convenience!
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