Headboard 160 Chesterfield chocolate houses in the world 3D model

Headboard 160 Chesterfield chocolate houses in the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while a 3ds Max scene utilizes version 2016 of 3ds Max and is rendered using Vray 3.00. Fully padded and elegantly decorated, the velvet chocolate headboard gives a stunning makeover to any room. With its very chic design, this headboard provides an exquisite style that instantly elevates your living space. Available in sizes 160 cm and 140 cm to fit different bed styles, each headboard size offers an equally stylish and modern look. For further information, please visit the website at http://www.maisonsdumonde.com/FR/fr/produits/fiche/tete-de-lit-160-cm-chocolat-chesterfield-50140299.htm Specifications include: * Height: 122 cm * Width: 162 cm * Depth: 9 cm * Weight: 11 kg To extract textures from the .skp file, you can follow these guidelines. For Sketchup (Free): 1. Simply export the image as a 2D file under File/Export/2D Graphic in the drop-down menu. 2. Another method is to go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the options, make sure to check Export Texture Maps. For C4D (Trial version available): 1. Importing the .skp file into C4D will automatically generate a folder with textures adjacent to the .skp file. For 3ds Max: 1. Upon importing the .skp file into 3ds Max, you can find the texture files in the ..\3dsMaxScene\assets\images directory. 2. Alternatively, you can export an FBX file with the Embed Media option selected in the export dialog window. This will automatically create a folder of textures together with the FBX file. For Rhinoceros 3D (Trial version available): 1. Import the .skp file into Rhinoceros 3D. 2. Open the material editor by selecting Panels->Material Editor. 3. Select any material that includes a texture and click on the texture name in the Textures section. 4. You can now view all textures by clicking on the three dot button; they should be located in the ..AppDataLocalTemp\Embedded_Files directory. Feel free to copy and paste these textures to any desired folder location.

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