
Headboard 160 BAHIA houses the world 3D model
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This 3D model was originally created using Sketchup 8, and then converted to various other formats. Native format is .skp; 3ds Max scene utilizes version 2016, with rendering achieved through Vray 3.00. To give your bedroom a modern, contemporary look, the Bahia headboard fits the bill. The room decor's vibrant, colorful weathered slats make for a perfect layout completion. A reclaimed wood headboard measuring 160 cm long will add dynamism to your interior space, complementing the Bahia cabinet for an even greater visual impact. This product is part of the Bahia range: A creative reinterpretation of the art of upcycling craftsmanship, where furniture pieces are crafted from a multitude of small strips of wood sourced from recycled Indian houses. Each item is uniquely created using reclaimed wood from various old homes. The selected wooden slats have been painted in distinct colors to produce a lively atmosphere. After being scraped, they exhibit a strong aging effect. Metal rivets and screws that were originally part of the furniture add an element of industrial appeal, while black metal handles welded onto the structure seamlessly integrate with the design. Dimensions: 125 cm x 170 cm x 3 cm; Weight: 10 Kg. To obtain more information or to purchase this product, visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/tete-de-lit-bahia-115672.htm (Ref: 115672). The price is €299. In case you require textures for further modification of the model, here's a brief guide to extract them: To do so, you will need any one of the following software packages. Here's how you can easily access and export the images required: Sketchup (completely free) Export the image as your chosen 2D file under the File/Export/2d Graphic drop-down option. Alternatively, File -> Export -> 3D Model - select COLLADA file (*.dae) Check Export Texture Maps option and go to the exported folder where all textures should be. C4D (Trial version sufficient) Import .skp file into C4D. This automatically creates a new folder containing the textures next to the original .skp file. 3ds Max When importing .skp file, texture files are stored in ..\3dsMax\scene\assets\images directory. You can also export an fbx file with Embed Media selected in the export window. Rhinoceros 3D (Trial version is enough) Import .skp into Rhinoceros 3D, open Material editor. Choose a material that includes texture and select Texture name by clicking on the three dot icon next to it in Textures panel section of material. You should see all the textures listed and they should be found within ..AppData\Local\Temp\embedded_files directory. Copy the required files over into your preferred folder.
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