Headboard 140 SCREENS houses the world 3D model

Headboard 140 SCREENS houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then transformed into every other 3D format possible. Native format is .skp, but 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref. 146941 Dimensions (cm): H 125 x W 160 x PR 7 Weight: 23 Kg Built from durable mango wood, this headboard boasts a stylish gray finish. Tailored for a bed of 160 cm, this sleek louvered headboard can be effortlessly wall mounted. Deco detail: the elegant perforated shutters. Our advice is to add plush pillows and soft quilts to complete your ultimate comfort experience. Fill your room with our charming PERSIENNES bedside.\nRef: 146941, Price: €369.90\nPolygons: 436\n\nYou can easily find textures within the .skp file itself.\n\nIf you possess any of the following software, follow these straightforward guidelines:\n\nSketchup (totally free)\n\nSimply export the image as your chosen 2D file by navigating to File/Export/2d Graphic - drop down option.\n\nAnother way is this: \n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of your textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder filled with textures right next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. You can find your textures there as well. Additionally, you can export an fbx file with embed media option selected (in export dialog window), so it automatically creates a folder of textures along with the fbx file.\n\nRhinoceros 3D (A trial version will be more than enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now view all your textures; it should be located within the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste your textures into any folder you like.

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