Headboard 140 MONTAIGNE houses the world 3D model

Headboard 140 MONTAIGNE houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into all other popular 3D formats. The native file format is .skp, while the 3dsmax scene is rendered using 3ds Max 2016 and Vray 3.00 software. Ref. Number: 147216 Dimensions in Centimeters: H - 130 cm x W - 153 cm x PR - 7 Weight: 20 kg For added comfort in your bedroom, consider adding this stylish mango wood headboard. Designed specifically for a bed size of 140 cm, this beautiful headpiece will complement your elegant and cozy ambiance perfectly. One distinctive design element is its elegant curves. Our suggestion is to combine plaids and fur textures to create a cozy atmosphere that's reminiscent of being in a cocoon. To explore similar designs, consider the Headboard 140 PERSIENNES. This item is part of our Montaigne collection, which combines sophistication and refinement. Each piece undergoes a manual liming process that preserves its natural appearance while subtly accentuating its beauty. The curved lines, sculpted legs, cornices, and tops in a soft slate gray hue showcase the authentic craftsmanship that goes into each product. In contrast, the classic brass handles and locks add an air of sophistication to this line without overpowering it. Ref: 147216, Price €369.90 Polygons: 14,076 The textures for this item can be found in the .skp file. How do you extract textures from a .skp file? If you have access to one of these software tools, extracting the textures is quite straightforward. Here's how: Sketchup (Available for Free) * Simply export the image as your chosen 2D file type under the File -> Export -> 2D Graphic dropdown option. Another method: * Go to File -> Export -> 3D Model. Choose to export it as a COLLADA File (*.dae) file and make sure that "Export Texture Maps" is selected in the options. * Navigate to the exported file location and you should find a folder with all the textures. C4D (Trial Version Enough) * Importing a .skp file directly into C4D automatically generates a folder containing the textures alongside your .skp file. 3ds Max * When you import a .skp file into 3ds Max, it stores the texture files in the ..\3dsMax\scene/assets/images directory. * You can also export an fbx file with the embed media option selected, and this will generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial Version Enough) * Import the .skp file into Rhinoceros 3D and then open the Material Editor (located under Panels -> Material editor). * Select any material that has a texture associated with it. Then, click on the texture name in the Textures section to view all textures. * The textures should be located in the ..\AppDataLocalTemp\embedded_files directory. * You can now copy and paste the textures into any folder of your choice as desired.

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