
Headboard 140 cm gray SKYWALK houses the world 3D model
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This 3D model was originally developed using Sketchup 13 before being converted to various other 3D formats. Its native format is .skp, while 3ds Max scene is based on version 2016 of the program. Rendering for this product involved Vray 3.00, a catalogue established in 2014 Your teenage dream come true New York? Bring your room to life with this headboard measuring 140cm that mimics famous skyscrapers. The gray-painted wooden headboard sits behind or next to the bed and can also be wall-mounted for added convenience. Complete your urban-inspired setup by adding a matching gray bedside table. Dimensions: 140cm H x 142cm W x 3Dcm; weight 25kg \nref 135746 Price € 188.00\nPolygons: 50 You will find the necessary textures within the .skp file To extract these, you'll need software like any of the following options outlined below. Sketchup (Completely Free) Begin by exporting your chosen image as a two-dimensional file under File > Export > 2D Graphic. Choose the format that best suits your needs and save accordingly. Alternative method: Visit File > Export > 3D Model and select to export it as a COLLADA file (*.dae) file Click on the Options button, making sure 'Export Texture Maps' is checked The exported files will include a folder containing all of your textures located at the export destination C4D (The Trial Version Works Just Fine) Upon importing the .skp file into C4D, a new folder will automatically generate alongside the file This folder holds all your texture maps 3ds Max Once the .skp file has been imported into 3ds Max, the associated textures are stored in ..\3dsMaxsceneassetsimages. Alternatively, when exporting an FBX file, make sure 'Embed Media' is checked The resulting exported file will come with a folder of textures Rhinoceros 3D (The Trial Version Works) Upon importing .skp into Rhinoceros 3D, open the material editor panel found in Panels > Material Editor Select any material containing a texture Then, click on the texture name followed by clicking three dot buttons You will see all your available textures now. They should be located in ..AppDataLocalTempembedded_files Simply copy and paste these into your desired location for future use
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