Head Unit - SECIIIU 4

Head Unit - SECIIIU 4

sketchfab

Human Asset: Head Unit Megastructure: SECIIIU-IV Manufacturer: Elderon Dynamics This is a personal project aimed at refining my hardsurface skills through low/high poly workflows. The process involves sketching, blocking out, modeling in both low and high poly, creating UVs, baking textures, and integrating the final product into UE. I'm learning a great deal as I progress. To see more of this project, please visit: https://www.artstation.com/artwork/6E88r My ultimate goal is to design an entire industrial machinery ensemble with multiple assemblies while keeping poly counts to an absolute minimum. Modeling and UV creation were done in 3dsMax, whereas texturing and baking were accomplished using Substance Painter.

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