Hazy Hills - Conifer Forest Environment Low-poly 3D model
cgtrader
Now updated for Standard and HD Unity rendering pipelines! Hazy Hills is a collection of game-ready assets inspired by temperate spruce woods of Central and Northern Europe. Plants and natural features within this pack were created using traditional modeling and texturing techniques, focusing on authentic yet performant game-ready assets. All foliage in Hazy Hills is based on real plant species likely to coexist in real-world biomes that this asset package represents. Species include the Norway Spruce, Broad Buckler Fern, Purple Coltsfoot, Snowbell, European Wood Sorrel, Shield-leaved Saxifrage, and multiple European grasses. No photosourcing or photogrammetry was used in creating Hazy Hills; instead, industry-standard tools like Allegorithmic Substance suite were employed to maintain a consistent art style that translates well to real-time applications, particularly those where maintaining art style using purely photoscanned assets may not be practical. The package includes model files in the FBX format, featuring nested hierarchies of sub-objects with pivot points located at branch origins. Vertex color green is painted on leaf cards, allowing shaders to take advantage of this information and provide models with bending and wind flutter effects. Textures are supplied in the TIFF format, including all necessary PBR maps like Basecolor/Albedo, Smoothness, Normal, Thickness, Ambient Occlusion, and Height. Specularity and Metalness are not provided since no material in the art package explicitly uses them; standard physically accurate values for non-metals should be used. Hazy Hills also contains fully equipped Unity packages for Unity Standard Rendering Pipeline (2017.4.3LTS+) and HD Rendering pipeline (2018.3.0+, including 2019.1.0 and above). Unity LWRP/URP builds are not officially supported; the included foliage shaders will not function in these rendering pipelines, or Unity target builds below the specified versions. Your own shaders would be necessary to fully utilize this package in these rendering pipelines. For more information about anything else you'd like to know about Hazy Hills, feel free to contact us directly or ask on our Discord channel at: https://discord.gg/dbGUsRM List of Contents: 90 unique models of trees, plants, rocks, wood debris, and other natural elements, including: 14 spruce trees, 3 saplings, 3 small, 4 medium, and 4 large trees among two distinct material types, equipped with LODs and billboards. 25 small plants, bushes, ferns, clover patches, flowers, and ground plants 15 grasses, 2 low-poly grasses suitable as LODs and distance meshes, 2 detail grasses, and 11 regular grass models of three distinct grass types 8 rocks and rock splats 5 root decal meshes with two palette swaps (mossy, mossless) 23 dead branches, bushes, sticks, stumps, logs, and other debris objects 12 ground tiles with Albedo, Normal, Smoothness, Height, and Occlusion maps The Unity 2017.4.3LTS+ and 2018.3.0+ asset packages contain: 95 fully set-up prefabs with LODs and animated materials featuring wind effects that are fully compatible with Unity Standard Pipeline in Unity 2017.4.3 and onward, and Unity High Definition Pipeline in Unity 2018.3.0 and onward 1 showcase scene with all prefabs and post-processing, 1 forest scene (as seen in the promotion images) Additional effects such as particle systems (Fireflies, Fog, Dust), ambient forest sounds, and camera controllers for an enhanced viewing experience Additional Technical Information: Tree meshes range between 800 to 10,000 tris and come with LOD levels and billboards Other meshes range between 50 to 1600 tris; the majority of meshes have clean quad-based topology that is ready for tessellation displacement shaders using the supplied heightmaps All large meshes come with simple mesh colliders Textures are supplied as 16-bit TIFF images, generally between 2048 or 4096 in size and atlased for maximized efficiency All relevant information can be found in the included PDF manual
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