
Haute couture orange console 3D model
cgtrader
This 3D model was originally built using Sketchup 8 software and then transformed into multiple other 3D formats. Native format is .skp, 3ds Max scene uses 2016 version with Vray 3.00 for rendering. Want to add a pop of color to your typical furniture arrangement? This Louis XV style console piece from Haute Couture boasts elegant designs and vibrant hue that make it a real head-turner in any room setting. Alone or paired with the matching orange dresser, this striking orange console is sure to surprise your friends as they enter your lobby. Explore more unique styles by checking out our red console pieces as well. Haute couture's Louis XV range refreshes classic furniture with original colors and refined finishes. A regal wooden top in weathered oak highlights the authentic charm of this piece, perfectly accentuating its sophisticated character. Carefully crafted metal handles further emphasize the collection's majestic qualities, while the deliberate patina on the aged surface adds to the furniture's antique appearance. A satin finish applied for ease of maintenance is completed with a protective layer of wax over the entire collection. Dimensions: H 82 x W 140 x D 40 Weight: 30 kg More information can be found at http://www.maisonsdumonde.com/FR/fr/produits/fiche/console-orange-haute-couture-115764.htm#house Number of polygons used: 735 Available textures for this model are included in the .skp file. For those who possess Sketchup, export it as your chosen image type through File>Export>2d Graphic. Alternatively, follow these steps: export as a COLLADA file and click on options to select texture map check; you should find the extracted textures in that folder. For those using Cinema 4D, simply importing the .skp will generate the necessary folder with all textures needed. To do the same on 3ds Max, import the .skp and go to 3dsMaxsceneassetsimages to access your stored texture files; exporting it as fbx file with embed media checked also generates a folder for textures together. If you have Rhinoceros 3D available, follow these instructions: after importing the .skp model, visit Panels->Material Editor. Open material by selecting any surface containing textures. Press the three dots in front of the texture name; it will reveal all hidden files stored in ..AppDataLocalTempembedded_files folder. You're welcome to copy and paste your newly accessed textures anywhere you like!
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