Harrison chair Maisons du monde 3D model

Harrison chair Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 software before being converted to various other formats. The native format is .skp, while the 3ds Max scene uses 2016 version, rendered with Vray 3.00. CATALOGUE REFERENCE: 147-157 Dimensions in centimeters are H 90 x W 70 x PR 63. Weighs approximately 24 kilograms. The surprising chair revives the design concept of combining vintage metal and aged leather elements. Its brown leather seat provides an elegant look that will enhance any living room or office decor. The deco detail is its aluminum hull covered with riveted foil. For a more immersive reading experience, place a reading lamp beside your armchair. Consider examining our DELTA chair in the same style (ref 147-157), priced at €599.90. Polygon count: 5456. Texture files are included within the .skp file for easy access. For users with certain software programs, extracting textures from the .skp file is straightforward: 1. If you have Sketchup (free version): - Export a 2D graphic of your choice using File > Export > 2D Graphic. The drop-down option allows you to select a suitable format. - Alternatively: Go to File > Export > 3D Model, exporting it as a COLLADA file (*dae). Be sure that Export Texture Maps is enabled under Options. - Find the exported texture files in the designated folder location. 2. If using C4D (trial version): - The software will automatically generate a textures folder when importing the .skp file. 3. For 3ds Max: - Importing the .skp file stores texture files within ..3dsMax\scene\assets\images. - Alternatively, export as an fbx file with embed media selected (export dialog), which will create a folder of textures alongside the exported fbx file. 4. Using Rhinoceros 3D (trial version): - Import .skp into Rhinoceros 3D, and access material editor by clicking on Panels > Material Editor. - Select any material that includes texture elements. Clicking on the texture name will display all textures within the ..AppData\Local\Temp/embedded_files directory. You are now free to copy or paste the extracted textures into a folder of your preference.

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