Harley-Davidson LiveWire 2020 3D model
cgtrader
Human-generated, meticulously detailed 3D model of the Harley-Davidson LiveWire electric motorcycle comes with customizable materials. Each and every object in the scene has a distinct material assigned to it. Users can easily swap out these materials or apply their own custom ones. Every component is well-organized and structured within each format. This means users won't have any trouble finding what they're looking for and adjusting settings as needed. Here are some technical details on how this 3D model was created: * In Max, objects are already linked to corresponding textures so users can change or remove them at their leisure. * Users don't need a Photoshop background to make the most out of these models - each file type comes complete with pre-rendered and tweaked files that ensure the perfect visual results. Format Details \*\*\.max\*\* A rar archive containing: 3ds max 2011, rendered with Vray materials visible in preview images. To view carpaint colors, check preview images of outdoor renders. Since users might encounter different paint colors due to variations, use Photoshop CS6 macro file (`.atn`) included for post-production to make up the difference. Additionally, include render setup for both studio and outdoor settings but note that it could appear differently when using the provided `.atn` file due to some tweaking in contrast brightness and saturation. Also provided: - Lighting is not included as the focus was mainly on 3D modeling. Instead users have pre-created and optimized mental ray materials within this max file format. - For standard rendering without mental ray materials or VRay renderers use default Max built-in rendering system. \*\*\.obj\*\* Two separate models available, each exported in two formats: Version one contains an exact duplicate mesh without collapsing after applying smooth modifiers; suitable for editing purposes due to lower/middle polygon counts. A perfect example is visible within the included preview images. However some texture details might not be immediately noticeable so keep that in mind while modifying anything. To achieve the look desired apply smooth and let Max automatically generate it, otherwise stick with your preferred version (either obj format). **Export Details** Here are additional formats supported and corresponding versions of our Harley Davidson LiveWire bike: **Export Details** \*\*.\*\* \*\*C4D LWO and XSI Format Details - Each file has mesh already smoothed, exported in the same lower/medium poly mesh detail - good enough for editing if desired. Keep that mental image because what users will see are only low or medium detailed previews to get your imagination working at full steam so they know exactly where each material lies. This is how you import: 1\. Export from your respective software then go through your export process just as described previously. 2\. You can always re-import if necessary or choose which format suits your requirements most. Also users can easily convert those models to either .3ds (import only standard model into scene apply) fbx formats. **Additional Files Details** \*\* STL Format Details Available geometry resolutions for this project come in a separate file type called STL where all you get are purely polygon surfaces. Poly Count and Poly Faces Counts: without any Mesh smoothing, obj files show up with an amazing 3,200k polygons face or almost exactly equivalent numbers for XSI Max formats etc. Collapsing each object gives quite large values. Note though that after applying smooth some values changed pretty drastically giving a staggering nearly 1,700 faces but less than half number compared before which equals only about half.
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