Hangman knot 3D model
cgtrader
Human: Hangman knot (noose, collar) 3D Model. Production-ready 3D Model with PBR materials, textures and non-overlapping UV layout map provided within the package.\n\nThe geometry consists only of quads without any poles.\n\nThe model is easily customizable: each object's UV unwrapped geometries allow users to create new Textures (or modify existing ones) using the provided UV layout maps in png with alpha format.\n\nEach object, material and Texture in the package features a unique name that holds meaning.\n\nThe 3D Model was created using Blender 3D version 2.79 (Cycles materials) then exported to OBJ and FBX; Materials and Textures made using Substance Painter, designed for PBR workflows of V-Ray, Unity, Unreal, etc.\n\nPROMO IMAGES: eleven+ images showcased within this description, rendered in various formats:\n\nImages 1-2-3-4-5-6 rendered using Cycles (Blender 3D 2.79);\nnr. 7-8 show wireframe models;\nnr. 9-10 provide screenshots from the Blender 3D scene showcasing UV layouts.\n\nFormats included are FBX and OBJ; BLEND scene available for those working in version 2.79 of Blender 3D with Cycles materials, while images provided are in png format with alpha channel information.\n\n1 Object (mesh), 1 PBR Material and 1 set of UV unwrapped Textures; all assets meticulously mapped to provide easy importation within your chosen software.\n\nUV layouts map and Image textures resolutions maintained at 2048x2048 while being created with Substance Painter for accurate, professional results in PBR format.\n\nQuads-only polygonal models feature no poles, possessing 7504 vertices along with a clean, organized count of 15004 faces per model unit.\n\nObject real-world dimensions and measurements match the units displayed in the provided Blender 3D (2.79) file, working strictly on Metric units with scale precision applied at 0.01 level; therefore offering seamless, professional-quality outputs.\n\nFor added efficiency and adaptability, all objects uniformly scaled and presented for maximum convenience, thanks to application of a well-executed uniform scaling procedure within Blender 3D software version (2.79).\n\nMulti-engine compatibility supported by PBR Multi-Engine Textures Pack: you can expect an efficient transfer from Cycles for Blender 3D (base color, occlusion, metallic etc.)\nVray (for Max)\nUnity5/UE4 and generic Spec gloss/spec metal workflows.\n\nCycles base materials - in single png file format: base-color, Occlusion + roughness + metallic (including Alpha) Normal; along with respective counterparts from the aforementioned engines & 2 formats available: Spec Gloss, Metal Rough.
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