Hanging weighing scale 3D model
cgtrader
Hanging weighing scale 3D Model with Multiple Objects, Each one Sharing Two Non-Overlapping UV Layout Maps and Materials with PBR Textures. This model is production-ready, designed for seamless customization and modification of textures using the provided UV Layout maps. Quads-only geometry ensures optimal rendering performance. Every Object, Material, or Texture within this package has been assigned a clear and descriptive name to simplify editing and modification processes. Originally created in Blender 3D 2.80 (Cycles/Eevee materials) and then exported into OBJ and FBX formats for versatile use across different software platforms, these models are export-ready for immediate application. Materials and textures were crafted in Substance Painter with a focus on providing realistic Physical-Based Rendering (PBR) capabilities across multiple engines, including Unity, Unreal, V-Ray, and Blender 3D 2.80, without requiring extensive modifications or new rendering. The promotional images presented in this package offer high-quality renderings that have been created using Blender's Cycles or Eevee materials, along with several wireframe and UV layout images to give users a detailed look at the design from multiple angles. Formats provided include FBX, OBJ for mesh formats; BLEND scenes designed specifically for Blender 3D 2.80 for full scene control, alongside PNG images (alpha channel enabled) that represent high-resolution image maps of every surface in 2048x2048 pixel resolutions. With 5 Object meshes (fully UV-unwrapped), two PBR Materials provided within a comprehensive texture package optimized for efficient use and real-time modifications; no extra polygonal data or 'polish' features like "trim faces", poles, tris, or ngons will slow down the process. All scene elements adhere to a metric scale, ensuring realistic measurements based on centimeters within Blender. All 3D models are fully scaled in Blender with a uniform 1.00 factor, preventing distortion upon export into any engine or format. Beyond the provided engines listed for direct use of the textures set - Cycles and Eevee (both supporting standard PNG texture workflow with single map per channel, occlusion, roughness + metallic + alpha maps); Vray support within MAX; Unity's 5 Standard Metallic engine; and Unreal Engine's Base Color format - you will also have generic formats supported by both PBR spec gloss workflow in addition to a metallic, normal setup within the model's file.
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