
Hanging Lamp 2A Low-poly 3D model
cgtrader
This is a high-end 3D model of a hanging lamp designed for use in various fields such as broadcast, advertising, design visualization, real-time environments, and video game development. || SPECIFICATIONS || The model consists of 1 separate object that has been expertly crafted to meet the needs of discerning designers. This includes: - 1670 precision-cut polygons. - High-quality materials compatible with Blender Cycles renderer. || PREVIEW IMAGES || High-resolution preview images have been rendered using Blender Cycles Renderer and are ready for immediate use. A comprehensive render setup is included, allowing you to seamlessly integrate the model into your projects without needing additional plugins or third-party software. || TEXTURES || Our textures feature a high level of detail and accuracy, ensuring that every element of the lamp shines with realistic texture and depth: - Hanging_Lamp_2A_AO.png: A detailed Ambient Occlusion (AO) texture measuring 512x512. - Hanging_Lamp_2A_BaseColor.png: A Base Color texture featuring 256 shades, also at 512x512. - Hanging_Lamp_2A_Metallic.png: High-definition Metallic material at 512x512 pixels. - Hanging_Lamp_2A_Normal.png: Precision-crafted Normal Map (X+Y-Z+) at 512x512 resolution. - Hanging_Lamp_2A_Roughness.png: Realistic Roughness map, 512x512 pixels. Old_Depot.hdr: An extensive High-Dynamic Range Image, 1024x512 pixels. || GENERAL NOTES || Our model adheres to real-world metric scale units, eliminating the need for tedious conversion or calibration. Furthermore, our model requires no third-party renderer or plugin, allowing seamless integration into any project without complications. || USAGE INSTRUCTIONS || For optimal results, place all files and textures in the same folder and start rendering using Blender Cycles Renderer. Note on Alternative Formats: The model is currently provided in .BLEND format. While you may encounter alternative file formats like FBX or OBJ while sharing models with colleagues or partners, it's crucial to remember that these variations will necessitate reassignment of textures and renderings. Consequently, images produced by such versions might deviate from the precise output showcased in preview images rendered with Blender Cycles Renderer.
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