Handheld mirror

Handheld mirror

3docean

Handheld Mirror 3D Model. Two objects (mirror, frame) feature non-overlapping UV layout maps, materials, and PBR texture sets for production-ready use. Quads-only geometries are used in this model, with no tris/ngons or poles. The mirror and frame can be easily customized using the provided UV unwrapped geometries and UV layout maps (as PNG files with alpha channels). Users can create new textures or modify existing ones to suit their needs. Each object, material, and texture in the package has a unique, meaningful name for easy identification. Made in Blender 3D version 2.79 using Cycles materials, then exported as OBJ and FBX files. Materials and textures were created in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal Engine workflows. Promo images include screenshots rendered in Cycles (Blender 3D 2.7x), wireframe images, UV layout screenshots, and other visualizations of the model's features. The model includes two objects (meshes), two PBR materials, non-overlapping UV layouts, and UV-mapped textures with resolutions of 2048 x 2048 pixels. The model has a polygonal structure with quads-only geometries (no tris/ngons) and no poles. It contains 17,734 vertices and 17,732 quad faces. Real-world dimensions are included in the scene, with a scale unit of centimeters in Blender 3D (Metric with 0.01 scale). The model has uniform scaling applied in Blender 3D. A PBR Multi-Engine Textures Pack is included in the package, featuring textures for various rendering engines and game engines: Cycles for Blender 3D: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal Vray for 3D Studio MAX: diffuse, reflect, reflection glossiness, normal Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height Users can edit the textures or import the FBX/OBJ file along with the desired texture set in their 3D modeling software or game engine and link them together to create a production-ready asset. Main renderings were made using Blender 3D 2.79 + Cycles with an HDR Environment Texture Image, which is not provided in the package. A Sketchfab preview of the model can be found at: https://sketchfab.com/3d-models/handheld-mirror-70c4fb785b184c549cc2c68452a239e7

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