Handheld balance scale

Handheld balance scale

3docean

Handheld balance scale 3D Model. Four separate objects (hook, lever, plate 1, plate 2) share the same UV Layout map, Material, and PBR Textures set in a single package. Quads-only geometries make up the entire model, ensuring seamless rendering without any tris or ngons. No poles are present to affect performance. Each object can be easily customized with new textures or modifications to existing ones using the provided UV unwrapped geometry and Layout maps (in PNG format with alpha channels). Meaningful names are assigned to every object, Material, and Texture within the package for easy identification and organization. Made in Blender 3D 2.80, this model features Cycles/Eevee materials and is exported as OBJ and FBX files. Materials and textures were created using Substance Painter and are optimized for PBR, V-Ray, Unity, and Unreal Engine. Promotional images showcase the model's versatility, rendered in various software and environments. These include: * 11+ high-quality promo images rendered in Cycles (Blender 3D 2.80) * Wireframe views * Screenshots of the Blender 3D scene highlighting UV Layouts * Additional images featuring UV layouts Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); and textures: PNG with Alpha. This model consists of four meshes, one PBR Material, and a non-overlapping UV Layout map. Textures are UV-mapped for seamless integration. UV Layout maps and image textures have a resolution of 2048×2048 pixels, created using Substance Painter. The model features polygonal quads-only geometry (no tris/ngons) with no poles to affect performance. It contains 107594 vertices and 215192 triangles. Real-world dimensions are preserved, with scene scale units set to centimeters in Blender 3D (Metric with 0.01 scale). Objects are uniformly scaled in Blender 3D for easy import and use. A zipped folder containing PBR Multi-Engine Textures Pack is included, featuring textures optimized for various rendering engines and game engines: * Cycles (or Eevee) for Blender 3D * V-Ray for 3D Studio MAX * Unity 5 Standard Metallic * Unreal Engine 4 * Generic PBR Spec Gloss workflow * Generic PBR Metal Rough workflow These textures can be edited or imported directly into your preferred software or game engine, allowing for seamless integration and rendering. Main renderings were created in Blender 3D 2.80 using Cycles (or Eevee) with an HDR Environment Texture Image, which is not included in the package. A Sketchfab preview of the model is available at: https://sketchfab.com/3d-models/handheld-balance-scale-18d1ddcec8f94979805dddd638c58db5

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