Hand on a Base - Sculpted Blender Model

Hand on a Base - Sculpted Blender Model

thingiverse

This is a highly detailed sculpted blender model of a hand that I'm working on for use in an upcoming project. The model stands precisely 7 centimeters tall and prints flawlessly without any support required.\nHow I Created This\nBeginning with a simple two-dimensional model of a hand laid flat, I extruded polygons in Blender to achieve the basic shape and sub-structure, then added a depth modifier and shaped further through point pulling. I next subdivided the mesh and sculpted several times with increasing resolution to get the exact shape and position that I wanted. Finally, I extruded the circular base, imported the hand, and joined them in OpenSCAD before running it through Slic3r and exporting the STL to ensure it was a valid manifold, as well as to reduce the file size.

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