hand holding up a pumpkin basket
thingiverse
A hand sticking from the ground holding a pumpkin basket that is for candy. Because I have no 3D printer and rely on the printers in school, and the school printers were busy the last week of the competition, I could only print a miniature version of my model with no choice in color. My model should be about three times as big as the one in the photo. For some reason, blender transferred the dimensions weirdly, so to print them, I had to scale the hand by 300 and the pumpkin by 1000.This was the most complicated print I have ever made in a blender. First, with the hand, I started with an octagonal prism for the starting mesh with the dimensions of 3 cm for the radius and 4 cm tall. I made the ground part of the model first, which also acts as the support of the zombie hand itself. That is why the ground part is so wide. I extruded from all sides of the model by 4 cm, then added more geometry to get a more natural shape for dirt. I made a rough curved cone shape, and I used subdivision to make it look like it had a smooth texture. And then, I used the select random feature and the shrink or grow the selected vertices. I did this multiple times, and after I got the shape I wanted, I made sure that the bottom was flat by scaling it to 0 on the Z-axis. The easiest part of the model was, by far, the forearm. I extruded the top face of the octagonal prism by 14 cm.I then added more geometry to make the model smoother. The final and most complicated part was the hand; I first had problems with the wrist and the palm. I think it's because I changed the geometry in the hand compared to what is in the forearm. The vertices between the two always have peaks. I found no solution. With multiple tries and having to start from scratch on numerous models. I finally did it. I had to lower the amount of geometry to get a rough shape of the hand. It was a basic low poly hand, but I added more geometry and used smooth and subdivision to get a smooth look. Ultimately, it didn't look the best, but I couldn't do better. The following few parts are extra details I added to the model. I added nails with varying shapes, I added wrinkle lines to the palm and fingers, I added more bumps to the whole hand in general, but they're not that visible in the model I printed, and I kept the palm flat to hold the pumpkin better. In total, the model part took me a week to complete, with a total hours spent between 16 to 22 hours. There are better models out there, but for my skill level, I'm happy with it.The pumpkin was much easier to make than the hand but was also on a much more time crunch since I spent so much time on the hand. It took me less than 30 minutes to complete and was not as good as the hand, but it's still acceptable. I started with a 32-sided prism with a 3 cm radius. I added more geometry vertically to round out the pumpkin. I then adjusted the top face and added more geometry to add the actual basket part of the pumpkin. I then added the face of the pumpkin but pushed int three faces on both sides, then squeezed in the surrounding vertices for the eyes. Then, for the mouth, I chose a line of faces to push in, and for the teeth, I made an alternating pattern of vertices above and below the mouth and scaled them on the z-axis. I chose lines of vertices going vertical all around the pumpkin and squeezed them to make a pumpkin-like skin. For a little extra detail, I added the use of selecting random and scaling the vertices. Finally, I used subdivision to give it a smooth finish. For something that took me less than 30 minutes to make, I am happy with it. I only wish I could test if it could hold candy.
With this file you will be able to print hand holding up a pumpkin basket with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on hand holding up a pumpkin basket.