Hand grip gym equipment 2

Hand grip gym equipment 2

3docean

Hand grip gym equipment 3D Model, nr. 2 in my extensive collection of high-quality models. Production-ready 3D Model, with advanced PBR materials, textures, and non overlapping UV Layout map provided in the comprehensive package. Quads only geometries (no tris/ngons), no poles are used to create a solid foundation for the model. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as high-resolution png files with alpha channel. Each Object, Material, or Texture provided in the package has a unique and meaningful name for easy identification and organization. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 16214 vertices, 16184 quad faces (32368 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for multiple rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/hand-grip-gym-equipment-2-7d6969d98b56478ea32516300704aec2

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