Hand grip gym equipment 1
3docean
Hand Grip Gym Equipment 3D Model - My First in a Collection. Production-ready, with PBR Materials and Textures, including Non Overlapping UV Layout Map Provided. The model consists of quads only geometries (no tris/ngons), without poles. It is easily customizable: UV unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (png with alpha). Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80), nr. 7-8 are wireframe images, nr. 9-10 are screenshots from the Blender 3D scene showing UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV layout map provided); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 23532 vertices, 23456 quad faces (46912 tris). Real world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for multiple rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow and Metal Rough workflow. You can edit the Textures or import the FBX/OBJ file with your chosen Textures set in your 3D Modeling software or game engine to link them together for a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided. Sketchfab 3D preview: https://sketchfab.com/3d-models/hand-grip-gym-equipment-1-8b743422cbf24d03b50a37613e810f5f
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