
Hammer Low-poly 3D model
cgtrader
Human: PBR, Low poly - game ready hammer. Made with Blender, textured in Substance Painter and rendered in Marmoset Toolbag 3. Includes one Hammer model - 392 vertices, 368 faces, 776 triangles. Texture workflow is Metallic. Available texture sets are Standard, Unity, and UE4. Texture resolution is 2k, in PNG format (Textures can always be scaled down if needed). [For detailed information on setting up the textures, refer to my short tutorial at the end of this description.] Supported formats include FBX, OBJ, COLLAD, and BLENDER original files. Real-world dimensions are 6x12x30cm. System units used are centimeters. NOTE: I provide Unity and Unreal Engine Textures only; you will need to drag them into your project yourself. ________UE4 Textures Setup______ Import the Base color map, Normal map, and Roughness-AO-Metallic (all baked into one) maps. Double-click on Roughness-AO-Metallic, disable sRGB mode. Create a material by dragging these three maps in. The Base color map should connect to its input and the same for the normal map (Some assets may not include a Normal Map). Set Roughness-AO-Metallic node to linear color - only works if you disabled sRGB earlier. Connect the red channel to AO, Green to Roughness and Blue to Metallic. That is it. ________Unity Note_______ Change Color Space by going to Edit>Project Settings>Player>Other Settings>Color Space and setting it to Linear.
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