Hallway carpet 80x300 GLACIER houses the world 3D model

Hallway carpet 80x300 GLACIER houses the world 3D model

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This 3D model was originally built with Sketchup 13 before being converted into every other 3D format imaginable. Its native file type is .skp, while a 3ds Max scene requires the program 2016 version and is rendered with Vray 3.00 Dress your floor light with the Glacier hallway carpet. This stunning genuine leather rug creates beautiful reflections with its matt and glossy patterns. Imitating the reflection of the sun on ice, this modern rug brings a bright and sophisticated ambiance to your driveway. If you're interested in a wool rug instead, check out the gray Essential rug. Size (cm): W 80 x D 300 Weight: 7 Kg HOUSES FURNITURE WORLD, NEW 2012 Ref: 123113 Price: €249 Polygons: 6 Textures can be found within the .skp file itself. To extract textures from this file: If you have any of the following software installed on your system, extracting these images is relatively easy. Just follow these simple guidelines: Sketchup (free to download and use) Simply export the image as a two-dimensional graphic under File/Export/2D Graphic - drop-down option. Another approach Go to File -> Export -> 3D Model. Then export it as a COLLADA File (.dae) file. Next, click on the Options button and ensure that 'Export Texture Maps' is checked. Once complete, go to the exported file location. In this directory, there should be a folder with the exported file name containing all of the textures. C4D (a free trial version will do) Importing .skp files directly into C4D generates an automatically generated folder with textures located next to the original .skp file itself. 3ds Max When you import this .skp file, 3ds Max stores its texture files within a 'sceneassetsimages' directory. To locate these files quickly, try exporting an fbx file using the 'embed media' option selected (found in export dialog window), and a folder containing all textures should be automatically generated alongside your exported fbx file. Rhinoceros 3D (trial version will suffice) Import .skp files into Rhinoceros 3D. Open up your material editor, found under Panels -> Material Editor. Then, simply click on the texture name within Textures section to view a listing of all embedded textures. This directory is typically found within 'AppDataLocalTempembedded_files' directory. From here, you can easily copy and paste these files into any folder for further use.

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