
Hallway 001 UE4 3D model
cgtrader
SCENE INFORMATION The scene is prepared for Unreal Engine 4.24.3. GPU Lightmass was used to bake the light, ensuring accurate and efficient results. High-resolution screenshots from the viewport showcase the detailed visuals of this rendered scene. The system unit is set in centimeters, allowing for precise measurements and calculations. This asset utilizes real-world scale, providing a lifelike representation of its surroundings. A player is set up for mouse control and Keyboard (typical aswd and cursor control), making navigation easy and intuitive. The camera is locked to the player's perspective, creating an immersive experience. Design inspiration comes from the iconic movie Men in Black, blending futuristic elements with sleek aesthetics. DISCLAIMER This asset is specifically optimized for use in Unreal Engine 4.24.3, ensuring seamless integration and performance. Usage with different software or renderers is not supported by the artist, as results may vary significantly. Support for alternative software and renderers is not provided by the artist, who focused on optimizing for Unreal Engine 4.24.3. RENDERING / RAYTRACING Realtime Raytracing is used for Reflection and Refraction in this scene, resulting in breathtakingly accurate visuals. Additional Reflection Cubes are available to enhance the reflective surfaces of objects. The reflection/refraction type can be changed in the postprocess volume from raytrace to screenspace and raster to disable Raytracing. Increasing or decreasing the raytracing samples allows for better quality versus performance trade-offs. GEOMETRY All objects are carefully named and organized within folders, making navigation and management straightforward. MATERIALS Materials have base materials set up with parametric settings in the materials\base folder, allowing for easy modification and customization. Instanced materials in the materials folder provide an efficient way to reuse and update materials across the scene. Some materials utilize fresnel functions to achieve realistic refraction and reflection effects. LIGHT SETUP The light was baked using GPU Lightmass, resulting in a well-balanced and detailed lighting setup. FORMAT This asset is optimized for Unreal Engine 4.24.3, ensuring compatibility and performance. ADDITIONAL INFORMATION For assistance with file formats or any other issues, please contact support. Check out the artist's catalogue for more high-resolution and realistic models that cater to various needs and preferences. If you find this model helpful, a rating would be greatly appreciated by the artist. This is a computer-generated 3D model, not a real-life object.
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