
Hall with Candles
grabcad
A spacious area inspired by Bioshock Infinite's baptism hall features volumetric shaders experimentation. The render candles are particle system-made and don't export; however, you can use the included candle model to reinsert them if desired. Additionally, the ceiling arches unexpectedly went rogue, appearing bizarrely. I'm unsure why this happened. Lastly, while I altered the poses of the default render statues, they weren't created by me; their original download link and creator's name will be added if located.
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