Hall of Memories 3D model
cgtrader
The Hall of Memories is a corridor filled with doors numbered from one to infinity, or at least to 28. Each door linked to one distinct memory in one's current life and previous lifes. The corridor it self is manly built with stone of some kind and accompanying arched ceiling windows casting light from an unknown source. The ceiling is also outfitted with chandaliers along the length of the corridor. Notes: The Hall of Memories 1 section has 15,382 faces, 15,620 Vertices and 31,177 edges. The Hall of Memories Corridor has 216,903 faces, 219,436 Vertices and 438627 edges. Understand that this is the whole corridor, not the single section! Everything is UV-mapped for easy texturing. Keep in mind even though everything is UV-mapped everything inside the scene does not have a texture made from an image but a material made inside the program like the chandaliers' brass material or the glowing lights from them made with a emission material. I used Blender as the main 3D program and GIMP as the texturing program where I made a textures, Rough maps and Normal Maps by hand. I used the EEVEE render enginge inside Blender to render out my images where 1 took between 30s to 80s to render depending on how high you put your settings compared to the cycles render engine, much like Autodesk's Maya's Arnold render engine, which took around 6 minues (300s).
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