Half Moon knife 3D model
cgtrader
Half Moon knife 3D Model, created with production-ready quality. It comes with PBR materials, textures and a non-overlapping UV Layout map, all included in the package. Quads-only geometries were used to build this model, ensuring it's free of tris/ngons or poles. Each geometry can be easily customized: UV unwrapped geometries make it simple to create new Textures (or modify existing ones) using the provided UV Layout maps, all exported as high-resolution png files with alpha transparency. All objects, materials and textures have unique names that clearly describe their function, making them easy to identify and use. Built in Blender 3D 2.80, using Cycles / Eevee materials, this model was then exported to OBJ and FBX formats. Materials and textures were crafted in Substance Painter, optimized for PBR workflows in various engines like V-Ray, Unity, Unreal, among others. PROMO IMAGES: You'll find 11+ high-quality promo images throughout the description. Images 1-6 are rendered in Cycles (or Eevee) within Blender 3D 2.80. Image numbers 7 and 8 showcase the wireframe model, while 9-10 display the UV Layout from the Blender 3D scene. This package includes formats like FBX, OBJ, along with a BLEND file in 2.80 with Cycles / Eevee materials. Additional assets include png files with alpha transparency for the textures. Details of this 3D Model: 1 Object (mesh) 1 PBR Material UV unwrapped (with non-overlapping UV Layout map) UV-mapped Textures High-resolution UV Layout maps and Image Textures, all 2048x2048 pixels. Substance Painter created the PBR Textures used. The polygonal model features quads-only geometry, no tris/ngons or poles: 16788 vertices and 33568 triangles (from 16784 quad faces). Real-world dimensions are included; scene scale units use centimeters in Blender 3D. Object scales uniformly; a uniform scale was applied in Blender 3D. A comprehensive PBR Multi-Engine Textures Pack is included. This package features high-resolution textures optimized for rendering engines or game engines, making it easy to use this asset in any production setting. Cycles (or Eevee) in Blender 3D (base color, occlusion + roughness + metallic + alpha), normal map) Vray in 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Additionally, you'll find the following workflows for generic rendering engines or game engines: Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height Metal Rough workflow: base color + opacity, roughness, metallic, normal, height With these features and a vast number of formats supported, it's simple to import this model into any 3D Modeling software or game engine. Import the FBX/Obj file along with your preferred textures set and easily create a production-ready asset. MAIN NOTE: Renderings made using HDR Environment Texture Image NOT provided in package; please reference for use with high-end image results.
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