Half greenhouse TUILERIES houses the world 3D model

Half greenhouse TUILERIES houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. The native format is .skp, while the 3ds Max scene utilizes version 2016 of this program, rendering it using Vray 3.00. Want to safeguard your plants from winter frost damage? Explore the half-greenhouse Tuileries. This steel structure boasts a weathered metal finish and garden veranda that can be easily integrated into an outdoor space. A stylish shed designed with industrial aesthetic appeal is available for sale, featuring tempered glass windows in its roof section. This makes it an ideal choice for gardening enthusiasts who seek the perfect balance between functionality and beauty. If you need additional storage capacity, discover the greenhouse Tuileries, expertly created by designer Frédéric Tabary. Dimensions: Height - 245 cm, Width - 235 cm, Depth - 105 cm; Weight - 338 kg. HOUSES FURNITURE WORLD PRESENTS THE LATEST ARRIVALS FROM DESIGNER FRÉDÉRIC TABARY. NEW FOR 2012, EXCLUSIVE DESIGN. REFR#:121541. PRICED AT € 1990. A total of 41209 polygons make up this model. All necessary textures can be located within the .skp file. Users can extract them in various ways: If you possess one of the following software programs, extraction is straightforward: Sketchup (Available for Free): Simply export the desired image by selecting "File/Export/2d Graphic" and choose your preferred 2D file format. Alternatively: Go to File -> Export -> 3D Model. Save as a COLLADA File (*.dae). In the options section, ensure that "Export Texture Maps" is checked. Once exported, locate the directory where the .dae file was saved. A folder with all textures should be visible next to the exported file. C4D (Trial Version Suitable): Importing the .skp file into C4D automatically generates a new folder containing all textures, situated alongside the imported .skp file. 3ds Max: When importing the .skp file into 3ds Max, texture files are saved in the "..\3dsMax scene\assets\images" directory. You can also export the fbx file with "embed media option" selected during export, causing a folder containing textures to be created alongside the exported file. Rhinoceros 3D (Trial Version Available): Importing .skp files into Rhinoceros 3D automatically opens a new window where materials and their respective textures can be edited. Open the material editor by selecting Panels -> Material Editor. Click on any texture you wish to extract, then click the three-dot icon located in the Textures section of this editor window. Now you will see all textures in the "..\AppData\Local\Temp/embedded_files" directory, from which you can copy and paste the files into a location of your choice for later use.

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