HAIRDRESSER mirror BRUGES houses the world 3D model

HAIRDRESSER mirror BRUGES houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, and 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Create your bedroom space with the Bruges vanity mirror. This oval-shaped mirror is mounted on a metal surface with a chrome-plated finish. This adjustable mirror also has a small basket for extra storage. This dressing table mirror easily fits in any room, including bedrooms and bathrooms. Size (inches): H 70 x W 18 x D 11 http://www.maisonsdumonde.com/fr/produits/fiche/miroir-coiffeuse-bruges-122746.htm ref 122 746 Price $199 Polygons: 1018 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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