GutBall glowing ball of fire Low-poly 3D model

GutBall glowing ball of fire Low-poly 3D model

cgtrader

DescriptionGutBall: a rolling, crawling, parasiting and physically dynamic gut pile. Unreal Engine 4.26 / 4.27 / 5.0 GutBall is ball shaped gut monster. can be used as main character, minion, monster, npc, parasite, decoration or even can hang from a characters belly as real guts. its comes with same materials of my gutman monster series. But main differency is gutballs physical scructure. its builded for working with physical animation component. thanks to it, GutBall gives best gut-like visuals. Please also see below links for detailed material preview of gutman series. Backstory: Gutmans are a monsters, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape. It was a boneless, terrifying, decaying and disease spreading monster. after many years of experiments Gut monsters becomes most terrifiyng and dangerous creations of conjurers. they are creates them in different forms and for own needs here you see a ball like gut monster. but dont let it fool you. because if yo relax for a moment, this thing can jump to your head can take control of your body! Features: Fully physically dynamic guts. mesh topo with 6030 vertices Mesh with good topology and hided UV cuts to provide best results Gorgeous looks with 2 Advanced materials Realistic gut pieces in term of geometry Realistic PBR Bulge (swallow) effect along guts Emission effects in both “advanced materials” Mask feature via vertex map or ID map GutMans material test for realism. https://youtu.be/wqlONDiJh4Y Advanced gut material details for all gut monsters. https://youtu.be/o3VKxJpNOfM Alienoid material for Gutgut monsters: https://youtu.be/z29AhJbmUTY important: previews are rendered in unreal engine 5. lumen is enabled for better visuals in ue 5. https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/ physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-migration-guide/ unrealengineueue4ue5assetgamecharactermonsterconjuredlumengutgutmanalienalienoidmaterialshowcasepreviewfantasy challengeother

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