
Gustavia convenient ivory houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13 and then effortlessly transformed into various other 3D formats. Native format is .skp, while 3ds Max scene is built in 3ds Max 2016, rendered using Vray 3.00. To elevate your bedroom's style, the curved ivory GUSTAVIA dresser brings sophistication and flair of the XVIII era. This functional cabinet features four drawers with subtle weathered finishes, making it an excellent choice for storage. In addition to this lovely piece, discover other captivating colors available in the Gustavia collection: black convenient drawers or gray ones. This furniture product belongs to the range Gustavia, characterized by elegant and romantic designs that harmonize beautifully in ivory or pearl hues, reminiscent of castles used in Sweden. The Gustavian style is primarily constructed from solid poplar. To add an air of age to the furniture, the handles are painted with bronze patina colors. Moldings, fluting, and sculptures bring intricate details to the pieces. For a vintage look, the edges have been lightly sanded and weathered by hand. A light coat of varnish has been applied for shine and ease of maintenance. Dimensions: 84 cm H x 100 cm W x 46 cm D, Weight: 30 kg, Reference Number: 501.40234 Price: â¬399, Polygons: 7394. Textures can be found in the .skp file. Extracting textures from a .skp file is easy with certain software. If you have any of the following tools, follow these guidelines: Sketchup (Free): * Simply export the image as your preferred 2D file under File/Export/2d Graphic - drop-down option. * Alternatively: * Go to File -> Export -> 3D Model. Export it as a COLLADA File (\*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. * In the exported file location, navigate to the directory containing the exported file name with all textures. C4D (Trial version is enough): * Importing .skp files automatically generates a folder with textures next to the .skp file in C4D. 3ds Max: * When the .skp file is imported into 3ds Max, it stores texture files in the ..\3dsMaxScene\Assets\Images directory. * You can also export an fbx file with embed media selected (in export dialog window), so it generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): * Import the .skp file to Rhinoceros 3D. Open material editor (Panels -> Material editor). * Select any material that has texture on and click on the three-dot button. * Now, you can view all textures in the ..AppData\Local\Temp\Embedded_files directory. * Feel free to copy and paste the textures to any folder of your choice.
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