Gunslinger W Dog

Gunslinger W Dog

sketchfab

Character Study Focuses on Handpainting Techniques The character model is built upon a foundation of hand-painted details, with the hand-sculpted base and canine companion created using Zbrush. Meanwhile, the revolver takes shape in 3D Coat. Retopology and texturing for all models are carried out within 3D Coat's environment. High-definition textures of 2k resolution adorn Gunslinger's head, body, and the dog, while the revolver boasts a more modest 1k map. The whip and machete, however, sport a slightly lower texture resolution of 512x. In Maya, the character model is brought to life through rigging. A special thank you is extended to the artist who provided reference imagery at https://www.artstation.com/artwork/EYVav.

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