
Guitar Equalizer control panel
3docean
Equalizer control panel for amplified or electronic guitar / bass 3D model. Game-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Easily customizable: you can create or edit the Textures using the non-overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material, or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY, and UNREAL zip packages. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo Images: The first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format). You can find 14 promo images in this description: 1- Rendered in Cycles. 2- Rendered in V-Ray Adv 2.30.02. 3-4-5-6-7- Rendered in Cycles. 8-9- Wireframe images. 10-11- Screenshots from the Blender 3D scene, showing the UV Layout. 12- Screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02. 13- Screenshot from Unity 5. 14- Screenshot from Unreal Engine 4. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5, Unreal 4). 1 Object (mesh), 1 PBR Material (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image textures provided for each material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and image textures resolutions: 1024×1024; PBR textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 2802 vertices, 2650 quad faces (5300 tris). Real-world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. Important - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/47f7e3df4af640ca93c02b5791925978
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