
Guitar amplifier
3docean
Guitar Amplifier 3D Model. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons) are used to create a highly detailed and realistic guitar amplifier. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package. Each object, material, or texture has a unique, meaningful name for easy identification and editing. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: 11+ promo images are available, including rendered images in Cycles (Blender 3D 2.80), wireframe images, screenshots from the Blender 3D scene showing UV layout, and UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures are used to create a highly realistic guitar amplifier. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 34166 vertices, 33197 quad faces (66394 tris) are used to create a detailed and realistic guitar amplifier. Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too. So, you'll be able to edit the Textures or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/guitar-amplifier-49503fbe18cf4f8fbc226b85a41a257b
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