GUERIDON ARCHIMEDE houses the world  3D model

GUERIDON ARCHIMEDE houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted into all other 3D formats. Native format is .skp, with 3ds Max scene at version 2016 and rendered using Vray 3.00 CATALOGUE 2014. Mounted on wheels, this little table made of metal and glass provides an authentic touch to your decor. Decorated with a globe in the center, this side table hosts the decorative items of your choice on the glass tray. Original and nomad, this metal pedestal table perfectly complements your small museum. In a completely different style, you can also discover the little table vintage orange Twist. Size: H 76 x W 54 x D 54 Weight: 0.10 Kg, ref 139130 Price € 99.99, Polygons: 2637 . Textures are located in the .skp file. If you have any of the following software, it is easy to extract textures from .skp files. Follow the guidelines provided. Sketchup (Free): Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model, export as a COLLADA File (* .dae) file and click on the Options button to ensure that Export Texture Maps is checked. Open the exported file location, in the directory you will find a folder with the exported file name containing all textures. C4D (Trial version enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMax scene assets images. You can find textures there and also export an fbx file with embed media option selected (in export dialog window) which generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version enough): Import .skp file to Rhinoceros 3D, open material editor Panels - Material Editor, select any material that has texture on, click on the texture name in the Textures section and then click on the three dot button, now you can see all textures which should be in the ..AppData Local Temp embedded_files directory. You can freely copy and paste textures to any folder of your choice.

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