GUELIZ triple suspension Houses of the world 3D model

GUELIZ triple suspension Houses of the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and subsequently converted to all other 3D formats with seamless precision. The native format is .skp, while a 3dsmax scene is optimized for 3ds Max 2016, rendering scenes with Vray 3.00 reference 146390. Dimensions are as follows: Height 123cm, Width 81cm, and Profile 19cm. Weight amounts to 2 Kg. Multiply the illumination sources by this Triple GUELIZ suspension design. Constructed from black metal, it perfectly complements modern interiors or ultra-modern styles. Deco details include a copper-colored finish inside the luminaire. We advise valuating this triple suspension fixture and placing it atop a large dining room table. Explore alternative options with the Triple Franklin suspension in a distinct style. Item ID: 146390, priced at €129.90 Polygon count: 28179 Textures are conveniently located within the .skp file. Extracting textures from the .skp file is an effortless process if you have any of the following software: Sketchup (Complimentary) Simply export the image as a preferred 2D file via File/Export/2d Graphic - dropdown option. Alternative Approach Go to File -> Export -> 3D Model, and export it as a COLLADA File (*.dae) file. In the Options menu, verify that Export Texture Maps is selected. Navigate to the exported file location. A folder with the exported file name containing all textures should be readily available. C4D (Trial version adequate) Importing .skp files into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in the ..3dsMaxSceneAssetsImages directory. Texture files can also be exported as an fbx file with embed media option selected (in export dialog window), which generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version adequate) Import .skp files into Rhinoceros 3D. Access the Material Editor via Panels->Material Editor, and select any material featuring texture. Click on the texture name in the Textures section and press the three dot button. All textures will be visible, located within the ..AppDataLocalTempEmbedded_files directory. Feel free to copy and paste textures into any folder you desire.

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