GRUMMAN F4F-3 WILDCAT VF41 - 41F7 3D model

GRUMMAN F4F-3 WILDCAT VF41 - 41F7 3D model

cgtrader

Color Scheme: Early F4F-3 Wildcat, piloted by the Commander of 3rd Section, VF-41 Squadron on aircraft carrier CV-4 USS Ranger at the beginning of 1941. OVERVIEW - The Grumman F4F Wildcat is an American fighter aircraft developed for both naval and royal fleets. Service began in 1940 with both the United States Navy and the British Royal Navy, initially known as the Martlet. First deployed in combat by the British in the North Atlantic, the Wildcat was a highly effective choice for the United States Navy and Marine Corps in the Pacific Theater during early World War II, from 1941 to 1942. 3D Model General Information - This model is created based on detailed blueprints, precise historical photos, and extensive documentation. Created with exacting detail and measured precision, it provides an authentic digital replica of the original aircraft. Modeled in Lightwave, the object has been meticulously texturized using 3DCoat. Detailed Cockpit Included LightWave and Blender - The scene features the model with pre-assigned UV materials and a basic setup for movable parts such as rudder, elevators, propeller, cockpit hood, and landing gear. Each component can be manipulated independently. OBJ and FBX - For animation purposes, please reconfigure according to your 3D software's requirements. Reassignment of textures might be necessary due to different UV map assignments in other software. The aircraft has been subdivided into multiple parts for better texture management. UV Texture List: - Cockpit: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (8K) - Engine: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (4K) - Fuselage: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (8K) - Landing Gear: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (2K) - Parts: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (2K) - Rivets: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (4K) - Wings: Color, Ambient Occlusion, Metalness, Normal, Roughness, Specular (8K) A total of 42 UV texture maps are provided. Transparency Map for Hood Windows - Located in the Alpha Channel of Fuselage Color Map (fuselage_color.png) I advise against using ambient occlusion provided as it's calculated with parts at their default positions. If animation is involved, you'll need to reapply the shader according to your 3D software. If any difficulty arises or if assistance is needed, I'm available and ready to help. I would be grateful if any of my models contributed positively towards your success.

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