
GRUMMAN F4F-3 WILDCAT F26 3D model
cgtrader
Color scheme: assigned to VF-8 aboard CV-8 USS Hornet in April of 1942. This carrier delivered the 16 US Army Air Forces B-25 bombers used in the Doolittle raid on Japan. OVERVIEW - The Grumman F4F Wildcat is a high-performance, American carrier-based fighter aircraft that entered service with both the United States Navy and the British Royal Navy in 1940. Initially known as the Martlet, this agile fighter saw combat for the first time by the British in the North Atlantic. In 1941 and 1942, during early stages of World War II, it was the only effective fighter available to the US Navy and Marine Corps in the Pacific Theater. 3D MODEL GENERAL INFO - The model was meticulously created from blueprints, photographs, and historical documentation. Crafted with precise attention to detail, using real units of measurement for a faithful digital reproduction of the original aircraft. Modeled in Lightwave, it was then finished and texturized in 3DCoat. Detailed Cockpit INCLUDED LIGHTWAVE and BLENDER - The scene contains the model with uv materials assigned and a basic setup controlling movable parts such as ailerons, rudder, elevators, propeller, cockpit hood, and landing gears. OBJ and FBX - For animating purposes, create your own setup in the 3d software you are using, noting that some reassignment of uv textures might be required. The aircraft is subdivided into distinct parts, each with its respective uv map. Load the texture maps and assign them to their respective channels. UV TEXTURE LIST: Cockpit: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Engine: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Fuselage: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Landing gear: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Parts: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Rivets: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Wings: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) A total of 42 uv texture maps are available. Transparency map for hood windows is stored in the alpha channel of fuselage color map (fuselage_color.png). I suggest using custom ambient occlusion as provided by your software, given its moving parts animation capability. I am readily available to offer assistance should any issues or questions arise while utilizing this model. If you need help, please do not hesitate to ask, and my model can help in the achievement of an exceptional project result.
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