GRUMMAN F4F-3 WILDCAT 72F2 3D model
cgtrader
Color scheme: pre-war markings of Fighting Squadron Seventy Two (VF-72) aboard CV-7 USS Wasp in early 1941. The tail color is WASP's Black and the First Section color is Insignia Red (BuNo.1867). OVERVIEW - The Grumman F4F Wildcat is an American carrier-based fighter aircraft that entered service in 1940 with both the United States Navy and the British Royal Navy, where it was initially known as the Martlet. Used by the British for the first time in combat in the North Atlantic, the Wildcat became the only effective fighter available to the United States Navy and Marine Corps in the Pacific Theater during the early part of World War II in 1941 and 1942. 3D MODEL GENERAL INFO - Created with precision and detail, based on blueprints, photos, and historical documentation, the model was created in real units of measurement for a faithful digital reproduction of the original. Modeled in Lightwave and finished and texturized in 3DCoat. Detailed Cockpit IS Included. LIGHTWAVE and BLENDER - The scene contains the model with uv materials assigned and a basic setup to control each movable part, including ailerons, rudder, elevators, propeller, cockpit hood, and landing gears. OBJ and FBX - If you need to animate the airplane, create your own setup according to the 3d software you are using. You may need to reassign uv textures when opening the files with different software. The aircraft is subdivided into parts each one with its uv map. Reassigning textures only requires loading texture maps and assigning them to their respective channels. UV TEXTURE LIST: Cockpit: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Engine: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Fuselage: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Landing gear: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Parts: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Rivets: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Wings: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) 42 uv texture maps in total The transparency map for the hood windows is stored in the alpha channel of fuselage color map (fuselage_color.png) Avoid using the ambient occlusion provided since it is calculated with moving parts at 0 position. If you need to animate the moving parts, apply an ambient occlusion shader from your 3d software. For any difficulty or question, I am always available to provide assistance. I would be very grateful if my models could help you achieve a great job.
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