GRUMMAN F4F-3 WILDCAT 41F4 3D model
cgtrader
Color scheme: CV-4 USS Ranger, 1940 (BuNo.1850) OVERVIEW - The Grumman F4F Wildcat is an American carrier-based fighter aircraft that entered service in 1940 with the United States Navy and the British Royal Navy, where it was initially known as the Martlet. First used in combat by the British in the North Atlantic, the Wildcat remained the only effective fighter available to the United States Navy and Marine Corps in the Pacific Theater during the early part of World War II in 1941 and 1942. 3D MODEL GENERAL INFO - The model was created based on detailed blueprints, precise photos, and comprehensive historical documentation. With accuracy and attention to detail, it was created in real units of measurement to be a faithful digital reproduction of the original. The object has been skillfully modeled in Lightwave and finished and texturized in 3DCoat. Detailed Cockpit INCLUDED. LIGHTWAVE and BLENDER - The scene contains the model with uv materials assigned and a basic setup to control each movable part, such as ailerons, rudder, elevators, propeller, cockpit hood, and landing gears. OBJ and FBX - To animate the airplane, you will need to make your own custom setup according to the 3d software you are using. You may also need to reassign uv textures when opening the files with different software. The aircraft is divided into multiple parts each with its uv map. To reassign textures, simply load texture maps and assign them to the respective channel. UV TEXTURE LIST: Cockpit: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Engine: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Fuselage: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) Landing gear: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Parts: color, ambient occlusion, metalness, normal, roughness, specular (2K textures) Rivets: color, ambient occlusion, metalness, normal, roughness, specular (4K textures) Wings: color, ambient occlusion, metalness, normal, roughness, specular (8K textures) A total of 42 uv texture maps are included The transparency map for the hood windows is stored in the alpha channel of fuselage color map (fuselage_color.png) I strongly recommend not using the provided ambient occlusion since it was calculated with the moving parts in their starting position. If you need to animate the moving parts, you should apply an ambient occlusion shader provided by your 3d software. For any questions or concerns, I am always available to provide assistance. Your success is greatly appreciated if any of my models are able to aid in a project's completion.
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