Grindstone Medieval Low-poly  3D model

Grindstone Medieval Low-poly 3D model

cgtrader

Medieval Grindstone Model UV Mapping Details: Two distinct channels exist for the model's UV mapping: Channel 1: Non-overlapping design allows for optimal texture space efficiency. Channel 2 (Lightmaps): Non-overlapping and dedicated specifically for lightmap baking in games, this second channel enhances the visual fidelity of detailed scenes. Textures: Designed with support for two prominent game engines: Unreal Engine 4 and Unity. Texturing format: Physically-Based Rendering (PBR). Asset naming convention adheres to Epic Games guidelines to ensure consistency within the project. High-resolution textures: Image resolution: 2048 x 2048 pixels in TGA format, enabling precise texture details. Five primary channels are included for advanced surface detail: Albedo channel represents base color and material properties. Normal channel captures intricate normal mapping for increased realism. Roughness channel regulates material roughness values. Metalness channel assigns metallic appearance to surfaces where applicable. Ambient Occlusion channel accurately models self-shading effects on model edges. Engine-Optimized RGB Mask: Includes a single, optimized Unreal Engine 4 mask combining R (Red), M (Metallic), and AO (Ambient Occlusion) for seamless implementation within the game engine.

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